2. Ever wanted to play two classes at once? level 2. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). 2,566 Pages. You gain the Blood Curse of the Souleater for your Blood Maledict feature. Beginning at 1st level, you have survived the Hunter’s Bane, a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. • Halfling • Martial Adept • Crusher (UA) View wiki source for this page without editing. Passed through blood, this affliction seeds a host with the savage strength and hunger for violence of a wicked beast. You regain all expended uses when you finish a short or long rest. Here's something extra to celebrate this holiday season! View wiki source for this page without editing. Find out what you can do. Far, blood curses now require prerequisites, including the subclass and level requirements. As a bonus action, you can mark a creature within 30 feet of you. While active, attacks from this weapon deal an additional 1d4 damage of the chosen rite’s type. To better hunt the beasts, they have taken lycanthropic blood into their bodies. At 14th level, you can draw blood from a recently killed (within the last 30 minutes) creature of Intelligence 5 or higher and form it into swirling rings that surround you. Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Casting Time: 1 action Range: 10 ft. As a bonus action, you can choose to ignore the side effect of a mutagen affecting you for 1 minute. Matt Mercer Blood Hunter 2.0 December 23, 2017 Zoltar Having read through lots and lots of community feedback, I’ve finally gotten around to revisiting the Blood Hunter and adjust it to the most final it’s ever gonna be. The process of the Hunter’s Bane is a painful, scarring, and sometimes fatal experience. Your rite damage is lightning damage. You learn an additional Primal Rite of your choice at 7th level, and choose an Esoteric Rite to learn at 14th level. Blood Hunter 5E. Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Click here to edit contents of this page. As a bonus action, you activate a crimson rite on a single weapon with the elemental energy of a known rite of your choice that lasts until you finish a short or long rest, or if you aren’t holding the weapon at the end of your turn. Traits Keen Sight: The hawk has advantage on Wisdom (Perception) checks that rely on sight. Last Updated: March 9th, 2020. Choose one of the following options. Components: V, S, M (blood pool) Duration: 1 minute You point at any open liquid (a jar, a bowl, even a puddle) that contains at least a quart of blood. I wanted to play a tiefling blood hunter, but that seems very unlikely that he'll be believable to be anything on the good side. Your Spellbook was so limiting and it was so infuriating for you that you chose the only thing there was to do: You abandoned your Spellbook. As a bonus action, you can choose one mutagen currently affecting you to flush from your system and end, then immediately have a mutagen you know the formula for take effect in its place. Green: Good options. Click here to edit contents of this page. Check out how this page has evolved in the past. You gain immunity to poison damage and the poisoned condition. ... but others sell their skills to the highest bidder in order to amass wealth and reputation as a trophy hunter. However you felt... limited. You regain all uses of this feature after you finish a long rest. The saving throw DC is calculated as follows: Hemocraft save DC = 8 + your proficiency bonus + your Intelligence modifier. Category:Blood Hunters | Critical Role Wiki | Fandom. 4. If a creature branded by you is polymorphed or has changed shape, they must succeed on a Wisdom saving throw or revert to their true form and be stunned until the end of your next turn. Pack Tactics: The hawk has advantage on an Attack roll against a creature if at least one of the hawk's allies is within 5 ft. of the creature and the ally isn't Incapacitated. dnd-5e class dnd-beyond blood-hunter Some found this experience exalting, embracing the ability to alter one’s own physiology through a combination of hemocraft and corrupted alchemy. View and manage file attachments for this page. Starting at 13th level, the psychic damage from your Brand of Castigation feature increases to twice your Intelligence modifier (minimum of 2). You must have an Intelligence score of 13 or higher and a Strength or Dexterity score of 13 or higher in order to multiclass in or out of this class. Red: Bad, useless options, or options which are extremely situational. Blood Hunter, variant ; 5e Subclasses 5e Races, Subraces and Racial Variants 5e Other: 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. General Wikidot.com documentation and help section. The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. This does not count against your number of blood curses known. Creatures that do not have blood in their bodies are immune to blood curses, unless you have amplified the curse. When making an Intelligence (History) check to recall information about a darker past surrounding an object you are touching, or a location you are present in, you have advantage on the roll. Starting at 15th level, your blood curse can wrack a creature’s body with terrible toxins. At 6th level, whenever you damage a creature with your Crimson Rite feature, you can choose to sear an arcane brand of hemocraft magic into it (requires no action). At 3rd level, your study of the supernatural gives you a limited ability to use magic. 1. Append content without editing the whole page source. You can cast Detect Magic as a ritual. As normal, you can’t increase an ability score above 20 using this feature. Blood Hunter Ability Scores. List of Episodes The Campaigns. Those that survive find themselves irrevocably changed, enhanced. Skill Proficiencies: Nature, Survival Tool Proficiencies: Leatherworker’s tools, vehicles (land) Equipment: A donkey or mule with bit and bridle, a set of cold weather or warm weather clothes, and a belt pouch containing 5 gp. Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st. Beginning at 7th level, your body has begun to adapt to toxins and venoms, ignoring their corroding effects. 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